Here is a walkthrough of the level. I apologize in advance, as this is my first time making a level walkthrough, let me know where I can improve. There are some graphical glitches, namely on the utility door and the keypad, that I have not figured out how to fix. There is still quite a bit of work I want to do on it, like add a glow to the light static meshes, add a few more decals/misc details, set up a couple cinematics to guide the player, work on the lighting, and work more in ScaleForm to make an inventory system. I am trying to keep the models and textures very simple.
Anyway, here it is:
Any feedback is appreciated!