Sunday, December 30, 2012

A Very Small Update

Hey guys!

Sorry I haven't posted in a while, we were switching gears moving into this next quarter. I've been working on wrapping up some animations for Zone 1 of Umbra. I've been creating some idle animations for some of the islands and other floating objects, as well as some of the transitional animations to aide in player progression. I've also started working on the Unrealscript for my generic menus, and trying to get it all figured out. Since we've stopped working on a whole bunch of side projects I've been able to work on personal projects, like the menus. I've also been slowly fleshing out a game design document for a game idea I have. It's still a really rough outline, but it has helped me to start thinking technically about what is needed to fill out a full game design document.

Anyway, I'm not sure when I'll be able to get anymore pictures/stuff up for you to see. Once I get Zone 1's animations done, and any other models that are needed, I'll get some in-game pictures of the level.

Thanks for hanging in there with me.

Tuesday, December 4, 2012

More Pictures - Umbra

Well, we were all working hard most of the night and got the pause menu for Umbra 99% complete. All we need are the highlight states for the exit confirmation buttons. Thanks to Corey Farmer and Andrew Talarico for getting the rest of the graphics needed for it. Great job guys!

Here, have a picture of it:

The gray is a background that I put in to show the glowy effects since I haven't gotten around to putting the most recent build of Umbra on my laptop.

I was also working on destroying my tanker trailer last night and got to the point where I can start unwrapping it again.

Anyway, I'll be working on that for a while. I'll post again when I have more cool stuff to show you guys.

Monday, December 3, 2012

More Assets - Umbra

A small update today. Here are some highway signs I made for Umbra.

The bars on the big signs are a little rough around the corners but I didn't want to spare the polys to round it out. UDK does a pretty good job of smoothing it once it is brought in. Now to work on either the pause menu some more, or to work on adding variants to all these models... I'll have some more models to put up in a day or two.