Saturday, November 2, 2013

AssetManager Is Complete!

Hey guys,

Been a while, but I am happy to say that AssetManager is as done as it is going to get. It is fully functional, and mostly pretty. It can be downloaded from here, if you want to give it a shot. The ReadMe that comes with it gives some instructions on how to use it, but almost all of it is self-explanatory.

For those of you who don't know, AssetManager is a project management tool that allows you to add projects and assets to keep track of all the things you are working on. It uses UDK for two reasons; one is because I'm too lazy to learn C++ or another language, and the second reason, ironically, is to learn how to use AS3 and Unrealscript for more complex tasks. Due to using UDK it is probably a much bigger file size than it needs to be. As I went through this project I did learn a lot about using config files, spawning items in AS3, and just managing a dynamic system in general. It was a  lot of fun to make, but I'm glad it's done. After working on that immediately after PrepHelp I was getting pretty burnt out on looking at mostly the same code.

Unlike PrepHelp I tried to make graphics for this. Overall I am unhappy with them, but it looks better than my placeholder graphics. If there is enough interest in the program I'll probably redo the graphics and fix the one (potential) bug I know of. The one thing I do like is the logo. It is kind of plain, but when it is smaller it looks better without realistic textures, which was what I was originally intending to do.

The only bug I can foresee is that you can add an item to a project even if there is no projects. Should have thought of that before, but I didn't. I know it sounds lazy to not go back and fix it, especially since it would be around 3 lines of code...and you're right! I want to be done with it for now, since it is starting to no longer be fun to work on. Since I'm not getting paid I figured that means it's a good time to wrap it up. Also, when your internet is so slow it takes 30-60 minutes to upload a file less than 200mb ...

I don't think I have anything else to add that isn't in the ReadMe. Now that this is out of the way I plan on working on a isometric, commerce strategy game. Just something small to see if I can do it and to get more practice with another type of game.