Here is a table that the sword will be resting on in the melee part of the tutorial:
And, as I promised in my last post, I have the main menu map laid out for Umbra. I will probably have to adjust it when I get a look at it with our post-process effect over top of it. We would like the menu to be like a cast shadow onto the wall in front of the player, but with our current color scheme on our textures I'm afraid that it will make dark text too difficult to read. Below is everything laid out with almost all of our textures. The actual land doesn't have a unique texture made for it yet, nor do the rocks. For the land I am using a texture that Bryan Harlow made for a past demonstration, and the rock texture is a stock one from the UDK.
I think those are pretty dang good myself! If you keep that up, your place-holders will make it into the game. :D
ReplyDeleteThanks Dave! I found some handpainting tutorials that I think will help me with this style of drawing. I'm going to keep at it, if anything it will help me sketch out new ideas.
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